Solidworks How to Draw Reference Plane at an Angle

Reference Geometry includes reference planes, axes, coordinate systems, and points. In this blog, we will discuss the many ways of creating and defining Reference Planes if you need to apply planes other than the default Acme, Correct, and Front Planes.

The Reference Geometry command lives on the Features toolbar, merely you tin also access it from Insert > Reference Geometry.

When the Reference Plane PropertyManager comes up, you will notice that in that location is a lot of freedom for defining references and constraints and trivial teaching on the ways you can create planes. The message will change from a yellow "Select references and constraints" (pregnant you lot do not take enough references yet) to a green "Fully Divers" (when you are able to create a airplane). The message can also plow cherry if "Current combination of references and constraints are non valid".

Equally you beginning selecting edges, faces, planes, or points as References, more options volition appear based on your choices.

These are the various ways y'all can ascertain a reference plane and nosotros will await at an instance of each one:

  • Commencement Distance
  • Coincident with 3 vertices
  • Coincident with a line and a vertex
  • Angle
  • Parallel
  • Tangent and Parallel
  • Tangent and Perpendicular
  • Mid Aeroplane
  • Perpendicular at a Point
  • Create a plane parallel to the screen

Starting time Distance

To create an Beginning Plane, select a planar face or aeroplane that you want to offset from and specify the commencement distance. Select the Flip offset button if you need the plane to exist created in the contrary management. You tin can also increase the number of planes to create every bit spaced from the starting time reference to easily create multiple planes at once. In this scenario, I left the number of planes as 1. Click the green check mark to create your plane.

Ancillary with three Vertices

To create a Coincident Reference Plane, you need to select iii vertices to fully define the new aeroplane. One time iii vertices and the Coincident buttons are selected, the Fully Defined message will announced in green and yous tin choose the green bank check marker to create the plane coincident to all 3 selected vertices.

Coincident with a Line and a Vertex

Similarly, you can likewise create a Coincident Reference Plane by selecting a line or edge and a vertex. In this example, the reference plane will be created perpendicular to the pink edge and ancillary to the purple vertex.

Angle

To create an Angled Plane, you need to select a planar face or aeroplane and an edge or axis to fully define the reference airplane. Be sure to cull the Angle push on the planar face reference to exist able to specify the degrees at which y'all desire the plane to be created and to accept the ability to Flip start and create multiple instances of the plane.

Parallel

Parallel Reference Planes can be created when a face and vertex are selected, and the Parallel button is chosen in the PropertyManager under the face reference. This will create a plane parallel to the face up and ancillary to the vertex.

Tangent and Parallel

Tangent and Parallel Reference Planes are fully defined when a cylindrical face and a planar face or aeroplane are selected with the Parallel button chosen nether the planar confront. This will create a aeroplane tangent to the cylindrical confront and parallel to the planar face.

Tangent and Perpendicular

Similarly, if you cull a cylindrical confront and a planar confront or plane with the Perpendicular push button chosen nether the planar confront, this will create a plane tangent to the cylindrical confront and perpendicular to the planar face.

Mid Airplane

Mid Aeroplane Reference Planes are an like shooting fish in a barrel way to create a reference plane that stays centered betwixt two faces or planes. To create this plane, but select 2 planar faces with Mid Airplane selected. In this case, I chose the left and right faces to create the blue midplane in the image.

Perpendicular at a Indicate

This example is 1 of the most useful reference planes particularly when creating lofts or sweeps. To create a reference plane perpendicular to a point, create a sketch and choose a line and an endpoint in the Reference Plane Property Director. From hither, you have a plane that can hands be used to create a contour of a sweep along your sketch.

Create a plane parallel to the screen

Finally, you tin can create a plane parallel to the screen by selecting a vertex and choosing "Create Plane Parallel to Screen", and optionally, an get-go distance.

I promise this gives you a better understanding of ways to create Reference Geometry Planes to make y'all more than efficient in SOLIDWORKS!

Nicole Kelley
Support Engineer
Computer Aided Technology, LLC

leebrokinights.blogspot.com

Source: https://www.cati.com/blog/basics-of-solidworks-reference-geometry-planes/

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